We have discovered why Yuuka rarely leaves the Garden of the Sun. She is stuck in an infinite loop of watering sunflowers and obliterating fairies. Locking clearing enemies and scoring on the different modes requires a lot of switching between. And annihilating a huge swarm of fairies going after your largest cluster of sunflowers feels very good. Combined with the slide for fast movement gives a satisfying gameplay loop. It does eventually build to overwhelming though. I would have liked some goal beyond just a high score since it feels like no matter what those fairies win.
i just realized there's nothing stopping you from waiting and letting infinite flowers spawn in....i made a pretty big garden lol. also if you dash out of the map far enough it doesn't spawn you back and you just kinda fall into the void forever as the simulation starts breaking
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We have discovered why Yuuka rarely leaves the Garden of the Sun. She is stuck in an infinite loop of watering sunflowers and obliterating fairies. Locking clearing enemies and scoring on the different modes requires a lot of switching between. And annihilating a huge swarm of fairies going after your largest cluster of sunflowers feels very good. Combined with the slide for fast movement gives a satisfying gameplay loop. It does eventually build to overwhelming though. I would have liked some goal beyond just a high score since it feels like no matter what those fairies win.
I had a lot of fun, it really scratches the itch to just kill everything
i just realized there's nothing stopping you from waiting and letting infinite flowers spawn in....i made a pretty big garden lol. also if you dash out of the map far enough it doesn't spawn you back and you just kinda fall into the void forever as the simulation starts breaking
Such is the nature of the Unity void...
Glad you still found some fun (if unintentional) secrets after so long!
It's a nice little game, good job!